Sunday, June 24, 2012

Tips for the Opteka Steadyvid Pro - Part 3

Why did this part take so long? I went on vacation with the Steadyvid Pro to see how it fared out in the real world. There were airplanes, minivans, inappropriate luggage, tour groups and wind.

It was okay. Not professional grade as the "Pro" would suggest. But at the price, that was far from my expectations.

The test videos were shot on with a pair of GoPro HD Hero 2 (paid link) in a 3D Hero Housing (paid link). It was mounted on a Giottos MH621 (paid link) to add weight before sticking it to the camera plate.



How to Fly
  • Use Two Hands
  • Wear the right footwear
  • Mind the inertia
  • Block the wind
  • Follow a subject
  • Be ready to re-balance each time you set it down
  • Keep smiling


  • Use Two Hands
    Above the handle is a notched piece of plastic for controlling pan. Opteka calls this the "thumb stabilizer." The best way to hold it with your dominant hand on the handle and your non-dominant thumb and index finger lightly holding the thumb stabilizer.



    As the video above will demonstrate, one handed and thumb only are the worst ways to hold the stabilizer. I find that side to side movement will cause it to pan on its own. That's why you need to use your index finger as well.

    Also when you tilt the handle from straight it has the tendency to rotate left or right. Having your fingers on the pan can counter that.

    Wear the right footwear
    A pair of good fitting rubber shoes are best. Practice with the pair you will be wearing for the shoot. Okay, I've worn flip flops and they're okay on flat ground. If you decide to go outdoors it's better to go with something where you can step smoothly and not transmit the shock to your arms. So forget the leather shoes if you can help it.

    Mind the inertia
    Ease into your movements and changes of direction when you can. The Steadyvid Pro is quite fussy to balance and when traveling on vacation you don't have a lot of time to setup. So I'd tend to use it less than perfectly balanced. That's where my 2 second drop time comes in. There's more "boating" when I change direction but I've taken it as a given.

    Block the wind
    All stabilizers work best in an isolated environment. If there is a wind you will want some way to break it by putting a person or structure to block the wind. You'll have to get creative on how to keep the subject in the picture and the the wind break out.

    Over at the Grand Canyon we had winds going at least 10mph. In those cases, I would use a choke hold and lightly grasp the bottom of the stabilizer's weight. It's a light touch to counter the wind.

    Follow a subject
    This is a trick I learned with non-stabilized shooting. Camera motion is less noticeable when the subject is also in motion. At least with the stabilizer the motion is less frequent.

    Be ready to re-balance each time you set it down
    It must be something with the screws used for the gimbal. During the horizontal drop test I find that something shifts even after tightening the silver bolts. I've asked at least one other user at DVInfo and the Steadyvid Pro tends to lose balance when you set it down. Somehow the unit isn't "tight". So be prepared to rebalance for each shot. If you can keep it in your hand between shots that would be best.

    I've accepted that the Steadyvid Pro is less than perfect, so I work with it. This unbalancing problem would be a showstopper for anyone than a casual user.

    Keep smiling
    When you're out on vacation, the stabilizer is going to get you a few looks. So smile!

    Sample Footage
    Here it is, the good and the bad. My suggestion, just look at the footage first. Then go back to the tips above and think whether the shot was technically good or bad. Put on your 3D glasses if you dare!



    You can compare this against shots made with the CMR Blackbird in previous post. They're comparable since both were taken only some weeks after learning how to use each stabilizer. Over time you get better.

    Monday, May 28, 2012

    Tips for the Opteka Steavyvid Pro - Part 2

    Balancing the Steadyvid Pro
    1. Strip camera to components to be flown
    2. Find the camera's weight
    3. Find the camera's center of gravity (COG)
    4. Mount camera to stage aligning for COG
    5. Mount the plate to have camera COG over gimbal
    6. Expand the stabilizer arch
    7. Attach the weights
    8. Use trim controls to adjust balance
    9. Adjust drop time
    Strip camera to components to be flown
    Make sure to remove the camera strap and lens cap. You want the camera to be in a ready to shoot state before attempting to balance. If there is a fold out screen set it up. If the lens is not an internal zoom you'll want it locked into position.

    Find the Camera's Weight
    It might be a good idea to find out what your entire camera weighs. For camcorders it's not so hard. For DSLRs and Micro 4/3 it will vary on the lens attached. Some lenses will put the camera over the weight limit. Any accessories such as a sliding mounting plate will add to the overall weight. If you're worried by the accesories you've added use a kitchen scale (paid link). You only have three available weights standard with the Steadyvid Pro. Though the box says it should take 5 lbs (2.26 kg) that might be a stretch.

    Example Weights
    ItemWeight
    Canon 7D Body only842g
    Canon LP-E6 battery77g
    Canon 7D + Battery919g
    Giottos MH621244g
    Canon 70-200mm 4.0 + Filter + Ring924g
    Canon 100MM 2.8 Macro + Filter664g
    Sigma 17-50mm 2.8 EX HSM + Filter618g
    Tokina 11-16mm 2.8 + Filter593g
    Sigma 30mm 1.4 + Filter424g
    Sigma 30mm cap14g
    Canon 7D + Tokina 11-16 + Filter1512g
    Canon 7D + Sigma 30 + Filter1348g
    GoPro HD Hero 2 + 3D Hero Kit + Mount455g
    Using metric units for the precision

    Find the Camera's Center of Gravity (COG)
    My technique for finding the center of gravity is to mount the camera on a plate then roll it around a cylinder like a ballpoint pen. I do this for front to back and side to side. For the Canon 7D it's toward the EOS-mount and the right edge of the viewfinder port. This is your target for the gimbal.



    Another way is to support the camera with one hand and feel for the point where it starts to balance with your finger. Other cameras a regular enough shape that you could pretty much guess it should be the geometric center. The mounting hole for the camera is close to the camera's center of gravity, so it's always a good starting point.

    Mount camera to stage aligning for COG
    If we assume the gimbal is presently set for center of the stage, you want the camera COG right above the gimbal. The gross control for this is the mounting hole for the camera plate. There isn't an Opteka cookbook out there as of this writing. This will have to be accumulated by the user community. For this example I will be balancing the Canon 7D + Sigma 30mm + 67mm Filter. In the case of the 7D, I used the rear most position on the cross. This is not the optimal position but close enough. There is an even closer position which is the left rear hole. The trouble with that position was grip on the camera. Unless tightened enough there was a tendency for the camera to turn with heavier lenses. What matters is the camera stays in the position you set and is close enough that trim doesn't go out of range.



    Mount the plate to have camera COG over gimbal
    Now you should be able to mount the plate onto the stage. There is some left-to-right adjustment possible when mounting on the stage. Use the rear screw as a guide and compare it to the current gimbal position. Once your have the left-to-right position fairly close to the COG the next step is to deal with the arch. For the Canon 7D + Sigma 30mm + Filter I set the plate to align the left edge with the stage's left edge. This put the Camera COG on top of the gimbal.

    Expand the Stabilizer Arch
    To start with you will want the arch expanded to full. To do this turn the knob counter clockwise when you're facing its front. This arch has some flex to it which doesn't appear to affect it much in operation. But in build quality it's not quite a precise as the Blackbird I've had before.



    At maximum expansion the counterweight's effect is maximized. This affects drop time. Hold that thought, more on that later.

    Attach the weights
    You want just enough weight to balance the camera. Too little weight and the stage will tilt-up or dive down. Too much weight and the camera will be too bottom heavy making it erratic. You only have three weights. Only the Start and Middle weights are able to attach to the arch. The minimum counter weight is 81g using the Middle Weight. This might be a challenge for very light cameras. In those cases you may want to add weight to the camera using a sliding mount like the Giottos MH621 Quick Release Adapter with Short Sliding Plate camera mount (paid link).
    Counter Weights
    Start Weight 335g
    Middle Weights 162g (2x 81g)
    Finish Weight 78g
    
    Total 577g
    
    So how can we find how much weight to use? I start by mounting all the weights then recombining them experimentally. The arch should still be at maximum extension at this point. For the Canon 7D + Sigma 30mm + Filter I took away the Finish weight (Start+Middle = 497g). The camera remained upright with a slight tilt. When I took out even the middle weight the camera totally tilted up (Start = 335g). When I added back the Finish weight (Start+Finish = 413g) it wasn't enough to counter the camera's 1348g. So I settled with the Start+Middle weight as the correct combination for my rig.

    The intention is to have the rig slightly bottom heavy. Taking away weights or adding them back changes the COG of the entire rig. Notice the distinction! Before we were talking about the Camera's COG with respect to the gimbal. Now that you have the camera mounted you are trying to manage the Steadyvid Pro and Camera's overall COG. You want this to be slightly below the gimbal which acts as the fulcrum. Why? It has to do with Physics. Some people smarter than I am could probably work the math out for me. If you would like to take a shot here are some references:

    http://www.ehow.com/how_7525395_calculate-weight-balance.html
    http://www.school-for-champions.com/science/gravity_center.htm
    http://www.grc.nasa.gov/WWW/k-12/WindTunnel/Activities/balance_of_forces.html

    What I took away from this was the see-saw example. The heavier child, the camera in this case, has to be counteracted by the lighter child by varying either weight or distance. Now there could be cases where the camera is too heavy for the rig. My Canon 7D + Sigma 17-50mm 2.8 + Filter + Giottos MH621 could be balanced static but was too sensitive in motion. The Opteka website doesn't sell the weights separately on their catalog. You might have to get creative with washers to get more granularity.

    Use Trim Controls to Adjust Balance
    Now there is the infuriating part. I would find a sturdy table with empty space underneath. Merlin and WSCALTERs alike can sit on the handle when the camera is fairly close to balanced. With this you can use both hands to practice balancing. Once you get used to it, you should be able to balance it one handed while holding the camera with your dominant hand.





    Keep and eye on the bubble level. If your camera has an electronic level that would be even better. For this exercise we stick to the standard equipment, hence the bubble level. If the bubble is to the right, you need to roll left a bit. Use the knob on the stage's side and twist clockwise to move the bubble left. The bubble might also be slightly back, use the knob on the rear and twist clockwise to move the bubble forward. Alternate between knobs until you get the bubble center. Move the arch out of center then let it fall to confirm it will sit center. Once you have a good balance tighten the silver locking bolts on the sides and bottom of the stage. You are almost there. This is what they call static balance.

    One thing I don't like about the trim knobs is they tend to stick. I have to periodically check the gimbal to see if it's moving. The Blackbird was much smoother and precise. I'm comparing a Kia to an Audi here. Just letting you know.

    When first learning to make adjustments, you should use whole rotations until the stabilizer leans in the opposite axis. Then dial it back. Over time the number of twists start to become intuitive. If you look inside the stage you will find it is manipulated by long screws. The reason for the stickiness is friction between the locking nut and the stage. This may wear down over time making it easier to move even with the silver locking bolts tightened. For alignment of the gimbal by sight, on the bottom the space between the silver bolts is center. On the side, the silver bolts are fixed to the sliding stage. When the rear silver bolt is close to the rear end of the groove you are at maximum aft.


    Now pick up the handle and lift the rig from the table. It may get a bit squirrely then tilt in some odd direction. Adjust any major tilting with the same technique as you had. Now we need to work on dynamic balance and drop time all at once.

    Adjust Drop time
    If you move your hand left to right, then front to back you may notice it acting like a boat in rough seas. The rig is too sensitive because it is too bottom heavy. If the weights came in finer increments we could have added or removed more weights. Since we don't have this option we'll have to raise the weights/contract the arch.

    Try pulling the weights to the left so the camera and weights become horizontal. This would be a good time to remember if all your silver locking and plate bolts are tight. You don't want the camera to fall off the stage! Then let go of the weights and count how long it takes for the it to cross vertical. With my rig setup it was less than 1 second. I reckon about .5 seconds it was already dropped. Yes, this is drop time.

    The rule of thumb is you want anywhere from 1 to 2 seconds of drop time. On the Blackbird I liked 1.5 seconds, but when I started I did 2 seconds. For Merlin's they recommend close to 1 second. On the Steadyvid Pro, I'm still at 2 seconds. You'll have to get a feel for it depending on your camera. The end state you want is for the entire camera and arch to move together as a unit. When you stop you don't want it to overly tilt or rotate. If it does rotate as it falls then adjust the camera a bit backward then try again.

    For the Canon 7D + Sigma 30mm + Filter it took about 15 clock-wise twists to get to the point where I was happy. Do a few twists at a time, move the camera around a bit, and observe how steady the head remains. Test the drop time. Then trim the balance. As you contract the arch the rig's COG changes so you have to continually adjust balance.



    Whew, if you've gotten this far you should be able to walk around a bit with the footage being fairly stable. There may be some effects of inertia where it acts like a boat. Or maybe an unruly helicopter. That could mean more tuning. What it probably means is the need to practice flying the stabilizer. Here's a hint: use both hands!

    On to Flying the Steadyvid Pro

    Tuesday, May 22, 2012

    Tips for the Opteka Steadyvid Pro - Part 1

    I have, or rather had, a CMR Blackbird. No, I didn't sell it. It's on the other side of the planet with the 2nd Unit. I had the complete kit with bag, extra weights and stand. The problem was carrying it on international flights took half my luggage space. Since it had more use where I had taken it, the Blackbird stayed. In the meantime I've been using a Gorillapod SLR as a sort of compact shoulder rig. It's been all over the country as far as Hawaii. But nothing beats a handheld stabilizer for dynamic shots. The Steadicam Merlin 2 was recently announced and I was interested. Only it was quite expensive at $800. Then while browsing through Amazon I happened upon the Opteka SteadyVid Pro. Hey! $179.95. Quite tempting.

    Pro:
    Cheap
    Compact

    Con:
    Poor documentation
    No markers for consistent setting
    Limited weight capacity
    Questionable durability

    There are more cons than pros. Did I mention it was cheap? I wouldn't trade my Blackbird in for the Steadyvid Pro. The Blackbird had documentation (manual, video and email support!), graduated markers and 8 lbs of capacity. It was worth the $670 for the complete kit ($470 for just the stabilizer). But what if you can't afford to spend that much for a stabilizer? You could go DIY. That's if you have the tools, skills and patience. Okay, I digress. Who would want a Steadyvid Pro anyway? If you want to dabble, the Steadyvid Pro might be a good introduction. If you want a 2nd stabilizer for infrequent use this might be for you. If you have no patience, you might want to stay away. You need to expend money, time and effort whichever stabilizer you choose. The expensive ones come with support. With the Opteka you get what you paid for. Which is probably why you're reading this. At this price point, you'll be dependent on other users to help you out. Hurray, user community!


    Batteries not included, some assembly required, your mileage may vary!

    Quick Control Guide and Concepts
    Before going into detail on how to balance, here is a quick guide to the controls and a hint on the concepts.
    The bendy-foldy part above the handle is called the gimbal. Above the gimbal is the camera stage. Between the stage and camera there is a plate onto which the camera is screwed on. There are knobs on the side and rear to adjust the gimbal position. In the above picture I've color coded the controls and the direction the stage or gimbal takes. Don't get confused by the opposite markings. The stage movement is opposite to the gimbal position. If the gimbal is moved left of center, the stage (as indicated by the bubble level) will lean right.

    One double-sided sheet is all the instructions that come with the kit. Help!


    The stabilizer is a really complicated looking version of a see-saw. If you remember your playground days, a heavy kid near the fulcrum of a see-saw can be lifted by a lighter child sitting further from the fulcrum. If they can find the sweet spot, both children can hang suspended off the ground. That's the state of equilibrium. With a stabilizer, the gimbal is the fulcrum. One short end of the see-saw is from the gimbal to the camera plate. The other longer end is from the gimbal to the weights on the arched shaft.

    On to Balancing

    Monday, May 21, 2012

    Lenovo W520 and Photoshop CS6 Scratch Disk

    Just upgraded to CS6 targeting the mSATA. On start there was an immediate error "Could not open a scratch file because the file is locked." Apparently, there is a bug in CS6 where it insists on using the C: drive, where I no longer have a Users directory. Looking across the net I found some clues.

    After a bit of experimenting, one did work. I held down just CTRL-ALT then went to the Start menu to start Photoshop CS6. A menu appears to specify the Scratch Disk and I point it to D:. The picture above was edited using Photoshop, so it worked!

    Wednesday, April 4, 2012

    Lenovo W520 and Photoshop GPU Enhancements Disabled

    After an NVidia update Photoshop CS5 kept complaining "Photoshop has discovered a problem with the display driver and has disabled GPU enhancement." A thread I found suggested to rollback the driver but that was not the correct solution. This other site gave me a clue. Optimus was assigned Intel HD graphics rather than the NVIDIA Quadro 2000M (or 1000M if that's what you have) to Photoshop. Auto is not a bad Global setting but not good for your CUDA enabled Adobe applications. You can customize the settings per program to the NVIDIA Control Panel either via Windows Control Panel or the taskbar applet for Optimus.


    Start -> Control Panel -> NVIDIA Control Panel -> 3D Settings -> Program Settings (tab) -> Select A Program To Customize: Add -> Find the exact photoshop.exe path in your Program Files -> Select the preferred graphics processor for this program: High-performance NVIDIA processor -> Apply


    Stop and Restart Photoshop. The error should have gone away. You can confirm you are using the NVIDIA graphics card by going to System Info.



    Help -> System Info -> Scroll down until you find Video Card: NVIDIA Quadro 2000M (or Intel HD Graphics ... which is the cause of your problem)



    Video Card Vendor: Intel
    Video Card Renderer: Intel(R) HD Graphics Family
    Display: 1
    Display Bounds:= top: 0, left: 0, bottom: 1080, right: 1920
    Video Card Number: 1
    Video Card: NVIDIA Quadro 2000M
    Driver Version: 8.17.12.7593
    Driver Date: 20110812000000.000000-000
    Video Card Driver: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Video Mode:
    Video Card Caption: NVIDIA Quadro 2000M
    Video Card Memory: -2047 MB
    Video Card Number: 1
    Video Card: NVIDIA Quadro 2000M


    Update: The above appeared to be a symptom of something wrong with the NVIDIA driver update as well. After fixing Photoshop I discovered that After Effects and Premier would fail to start with Sniffer_GPU.exe running a long time before Windows complains. I went through cycles of rollback and patch uninstall of Windows patches. And then putting them back when it didn't work. The final fix was to uninstall the NVIDIA Graphics Driver and rebooting. The reboot automatically reinstalled the graphics software. Another reboot later and the my favorite Adobe apps were all working again.

    Sunday, January 1, 2012

    Notes on Gopro Hero HD with a Parrot AR Drone

    The difficulty with mounting an Hero HD on the AR Drone has to do with keeping the center of gravity. I tried mounting on the the nose, but it was so front heavy it tended to crash after a 'Too Much Angle Emergency'. I read some modification threads with counter weights but was warned of pendulum problems. Mounting it on top of the battery's velcro kept the center of gravity but made the rotors visible. The trick was to raise the camera high enough. After some experimentation I've found that the Hero HD bottom needs has to be about 14.5cm from the Drone body in 720p mode. At 14cm you could still see the tips of the rotors a bit.

    I've managed to crash the Drone a few times and it survived along with the Hero HD. That was until the first live shoot, my brilliant mounting system lost its velcro and leaned right. This caused the Drone to drift right in a hover. It hit a wall and caused an auto cutoff. The Camera and Drone fell eight feet. The Camera lost the part of the long sequence after the battery flew out. I would have lost more if I hadn't copied the raw unindexed footage first before attempting the SOS recovery. Needless to say it still works. As for the Drone, it broke one of the gears which needs replacement, it won't fly for a while.

    Above mount tended to pendulum.

    This mount achieved level flight. The tricky part was keeping it balanced and attached to the body. Also no protection to the rotors.

    Lessons Learned:
    Outdoor mode and Outdoor Hull makes the drone finicky even without the wind. Don't use it.
    Watch the balance of the mount.
    Prepare some spare parts so your shoot doesn't get interrupted.

    Spare parts you may need after a crash.

    1. Spare Gear
    2. Spare Rotor
    3. Spare Cross Piece






    Equipment used


    Wednesday, May 25, 2011

    Lenovo W520 for Sony Vegas Pro 10 and Adobe After Effects CS5 - Part 6

    Laptop vs Desktop
    After getting my plug-ins, codecs, fonts and little nick-nacks synchronized I was ready to do some test renders. To compare my desktop and new laptop I used a recent project that I edited using Sony Vegas Pro 10 and Adobe After Effect CS5. The results surprised me.


    DesktopLaptop
    ManufacturerHewlett-PackardLenovo
    ModelHPE-380tW520
    CPUCore i7 930
    Cores: 4
    Clock: 2.8 Ghz
    Max Turbo: 3.06 Ghz
    Cache: 8 MB
    Core i7-2720QM
    Cores: 4
    Clock: 2.2 Ghz
    Max Turbo: 3.3 Ghz
    Cache: 6 MB
    RAM24GB DDR3-1066 CL 7-7-7-20 Triple Channel16GB DDR3-1333 CL 9-9-9-24 Dual Channel
    Graphics AdapterNvidia GeForce GTX 260
    CUDA Cores: 192
    Graphics Clock: 576 Mhz
    Shader Speed: 1242 Mhz
    Memory: 1792 MB GDDR3
    Memory Interface: 448-bit
    Nvidia Quadro 2000M
    CUDA Cores: 192
    Graphics Clock: 550Mhz
    Shader Speed: 1100 Mhz
    Memory: 2048 MB DDR3
    Memory Interface: 128-bit
    ChipsetIntel X58 + ICH10RIntel QM67
    Primary DriveWD 3.5" 7200rpm
    WDC WD1001FAES-60Z2A0 1000.2 GB
    Intel 310 SSD
    SSDMAEMC080G2 80.0 GB
    Secondary DriveSeagate Barracuda 3.5" 7200rpm
    ST31000340AS 1002.2 GB
    Seagate Momentus 2.5" 7200rpm
    ST9500420AS 500.1GB

    The Desktop which was purchased around August 2010 as a custom configured system is the baseline for this comparison. Its WEI is 5.9 overall with 7.5 processor, 7.5 RAM, 7.1 Graphics, 7.1 Gaming Graphics and 5.9 Primary Hard Disk. The Laptop was purchased in May 2011. It's WEI when Optimus is 4.8 overall with 7.5 Processor, 7.5 RAM, 4.8 Graphics, 4.8 Gaming Graphics and 7.7 Primary Hard Disk. The WEI increases to an overall 6.9 when Discrete Graphics is switched in the BIOS. The test was done in Optimus mode because I hadn't read the threads in NBR about stability yet.

    The HPE-380t was upgraded recently with an NEC USB 3.0 PCI x1 card. It shows up as a Renesas USB Host Controller which is also what appears on the W520's system information.

    DriveInterface
    Operating SystemPrimary DriveSATA 3.0
    Target DiskSecondary DriveSATA 3.0
    Project FilesSeagate Barracuda LP 3.5" 5900RPM
    ST32000542AS 2000.3 GB
    e-SATA on Thermaltake BlacX Duet (single-drive on HDD1)
    Additional MediaSeagate FreeAgent GoFlex Ultra Portable 5400rpm
    ST1500LM003-9YH148 1500.3 GB
    GoFlex on USB 3.0

    The Operating System contains Windows 7 Professional and applications. In the case of the W520 some executables were also stored in the Target Disk but those were not invoked for this test. The Target Disk is where I render the final output.
    Project Media drive has most of the video clips, images and voice overs used for render. Additional Media contains Action Essentials 720p, Sony Motion Picture SFX and Stock20 music which I use across projects.

    The same external drives were attached to e-SATA and USB 3.0 respectively. These external drives are the slower "Green" or portable versions which may limit the I/O speed somewhat. But this isn't an artificial test, I actually do store my media and work this way. It's not as optimized as a full-on RAID configuration but it is what it is. Also note that the BlacX only had one drive installed. I learned that the QM67 did not support port-multiplier so only one disk can be seen in the Disk 1 slot.

    Sony Vegas Pro 10d Comparison 64-bit
    I took a finished project, GoMilsim Evolution 9, and re-rendered it. The video was 08:21 long with some pre-rendered elements using a mix of 1080p and 720 clips in various formats. NeoScene was installed on the Desktop while NeoPlayer was on the Laptop. The Cineform license required disabling and reactivating when moving between computers but I didn't feel like doing it. Sorry.

    Tracks
    2 Overlay Tracks with Text and Video
    1 Main Video Track with JPEG, WMV, AVI-Cineform 720p 24fps, and MOV-Canon 7D 1080 24fps clips of mixed resolution/frame rate
    3 Audio tracks

    Operations
    Resize from 1080p to 720p
    Bit Rate Conversion
    Pan/Zoom
    Color Corrector
    Transitions
    Audio Envelopes

    Render output used codec Sony AVC/MVC with 1280x720 resolution at rate 4,000,000 Mbps. This codec had options for CPU only and CUDA when available.

    DesktopLaptop
    Sony AVC-CPU only22 Minutes 55 Seconds 21 Minutes 31 Seconds
    Sony AVC-GPU if available25 Minutes 11 Seconds23 Minutes 55 Seconds

    Oh my! The results were not expected. Not only did GPU acceleration take longer to render, this year's Laptop outperformed the Desktop. Just because GPU is used doesn't really mean it will be faster. What it does allow is for the CPU to do other work while render is in progress. Effects and transitions may not benefit from GPU acceleration depending on how they are programmed. Observing the CPU utilization, it seems to me that resize from 1080p to 720p and text overlay is all done in CPU. Transcode from Cineform to Sony AVC was level at about 33% with GPU. Windows was showing 4GB RAM used during render in both cases. That's quite a revelation to me as this Vegas is a 64-bit application. The original project was created using Sony Vegas Pro 10c 32-bit. I wonder if that has anything to do with it?


    After Effects CS5 Comparison
    The VFX in the closing scene of Evolution 9 was originally done with Adobe CS4 32-bit. It was re-rendered using Adobe CS5 64-bit.
    The project was 00:00:14,53 long. Rendered output was to 1280x720 Lossless 60fps

    Layers
    Composition with 23 Layers with 8 MOV files (7 from Action Essentials, 1 Canon 7D 720p 60fps, 1 JPEG
    4 Motion Tracks for Compositing

    DesktopLaptop
    AVI-Lossless5 Minutes 33 Seconds4 Minutes 33 Seconds

    It takes quite a while to render 14 seconds of VFX. The original render on a Q6600 with 3GB of RAM took 14 Minutes 6 seconds. The 64-bit renders consumed about 13GB! Both the 380t and W520 do much better than that but I didn't expect the Laptop to do better by a full minute. I know it's a mobile workstation but I was expecting it to be slightly slower than the Desktop. If you view it negatively, you could say my Desktop sucked. Hey! That Desktop served me well. Viewed positively, I'd say the Lenovo W520 is winning!